• FIELD DIMENSIONS:

    • 40 yards in length – 40, 25 & 10 are the first down lines
    • Between 145’ - 160’ in width
    • 10 yards deep in End Zone
    • Field hash marks are of high school dimensions

     

    TEAM MEMBERS:

    • Each team has a minimum of 8 and a maximum of 20 players.
    • Teams are not required to utilize an offensive center.
    • If utilizing one, the offensive center is not an eligible receiver.
    • The center will be responsible for setting or re-positioning the football at the line of scrimmage. If no center, the QB will be responsible.
    • All players must be under the age of 19 and must be in 9th-12th grade the upcoming school year.
    • Seniors who have graduated from high school may not participate.
    • One offensive coach may be in the huddle with players between plays but when the huddle breaks the coach must move outside the hash on the side of his team bench. Defensive coaches are not allowed on the field at any time.

     

    OFFICIALS:

    • Each game will have a minimum of two (2) officials, one Coach from each team preferred.
    • Positions are Referee/Field Judge and Back Judge, both should also be scorekeeper/timekeeper.

     

    EQUIPMENT:

    • Soft Helmets and Mouth pieces are encouraged to be worn at all times by all players.

     

    STARTING EACH GAME:

    • Coin Toss. The toss of coin will take place within two minutes of scheduled start time of game. The toss will be called by the team captain (Ref's Discretion) before the coin is flipped. Winning team will begin possession of the ball on the +40 yard line on the right hash.
    • A whistle will begin each game.
    • Each game last 25 minutes with running clock (Overtime in Pool Play).
    • Official will declare when the clock is under 2 minutes
    • The clock never stops.
    • A whistle will end each game.
    • The referees will keep the official score and time on the field for each game.

     

    MOVING THE BALL:

    • Offense always starts on +40 yard line on the right hash.
    • Offense has three (3) downs to gain a first down. First down markers will be at the 25, and 10 yard lines.
    • Once inside the 10 yard line, the offense has 3 downs to score a touchdown.
    • Offensive Plays Must All Be Passes! (No Run plays or Kicking/Punting)
    • Hash mark placement of the ball must be enforced by officials, in accordance with NCAA rules, once the ball has been advanced
    • No penalty will be assessed in excess of the 40 yd line. On an unsuccessful or successful offensive play from the 40 yard line resulting in an offensive penalty: The ball will be returned to the 45 yard line and THE NEXT SUCCEEDING PLAY WILL BE FORFEITED. I.e. 1st down will become 2nd down; 2nd down will become 3rd down; and 3rd down will result in a turnover
    • Offenses always move in the same direction
    • No “Double Passes” are allowed.
    • Once a forward pass has been thrown, a backward pass (lateral) is allowed.
    • Should a swing pass not cross the LOS and a defensive player tags the ball carrier behind the 40 yard line, it is a safety.

     

    SPECIAL RULES:

    • No blocking.
    • Receiver/Ball carrier is legally down when touched with one or both hands. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards. Expulsion of a player(s) if ruled unsportsmanlike & flagrant).
    • Fumbles are dead balls at the spot with the last team retaining possession. A muffed snap is not a fumble/dead ball. The 4.0 second count remains in effect on snaps.
    • Two delay of game penalties in the same possession results in a turnover.
    • Any offensive penalty on the extra point try results in a turnover.
    • The QB is allowed 4.0 seconds to throw the ball. The Official timekeeper starts a stopwatch on the snap of the ball from center and stops the watch as soon as the QB releases the ball.
    • If release is under 4.0 seconds, the play goes on.
    • If the timekeeper sees that the clock has exceeded 4.0 seconds, he waits until the play is over (the play is not blown dead), then brings the ball back to the original line of scrimmage with loss of down. 
    • All penalties will be marked off on a 4 second count EXCEPT for pass interference.
    • Defensive Pass Interference is the same as NFHS rules.
    • Responsibility to avoid contact is with the defense. There will be NO chucking, deliberate bumping, or grabbing. These actions will result in a 5 yd. penalty and an automatic 1st down.
    • Offensive pass interference is the same as NFHS rules.
    • An interception will result in an immediate stoppage of play and a change of possession with the interception team gaining possession at the 30 yard line. If an un-sportsman penalty is given to the interception team, they will be penalized 10 yards and will start from the 40-yard line.
    • Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot in a timely fashion. Failure to do so can result in a delay of game penalty.
    • The offensive center is not an eligible receiver (teams must have a center).  The ball must be snapped from the ground between the snapper’s legs. (mirror the game of football)
    • The center will be responsible for setting or re-positioning the Referee’s bean bag at the line of scrimmage.  On change of possession, the team moving to offense will ensure the bean bag gets to the new scrimmage line. (centers on both teams responsible).
    • No taunting or “trash talking”.  (5 yard penalty & expulsion if flagrant).
    • The offense must gain at least 15 yards in the first 3 or less plays or the defense takes over.  (There is no kicking).  Four down territory occurs only after offense proceeds to or inside the 10 yard line cone.
    • Any dead ball foul on a play that results in the defense getting the ball and it is unable to be penalized back to the 50 yard line will result in a loss of down penalty.  The defense, now the offense, would be starting play with 2nd down.
    • There will be an area referred to as the tackle box that extends 3 yards on both sides of the center and extending 3 yards deep into the backfield.  No eligible receiver may align within the tackle box.
    • Blocking will result in a loss of down, return to previous spot.
    • Ball carrier is legally down when touched below the neck with one hand. A defender may leave his feet to make a tag. Offensive player can leave his feet as well.
    • Fumbles (Including snap) are dead balls at the spot with the last team in control retaining possession at the spot.
    • Offensive team will have 25 seconds to put the ball into play. Delay of game is a loss of down.
    • A game cannot end on a defensive penalty. If this occurs, the offense will have a untimed down if time has expired.
    • Any violence toward the quarterback (i.e. blow to the head, QB Knocked down, etc) will be assessed as roughing the passer and given a 15-yard penalty.
    • Secondary Coverages will be the choice of each participating team. If 8 players on Defense, 1 Defender has to simulate a blitz and kneel down at the LOS (no 8-drop Defenses).

     

    SCORING:

    • Six (6) points for a touchdown
    • One (1) point for a PAT from 3 yard line
    • Two (2) points for a PAT from 10 yard line
    • Two (2) Points for Defensive Stop on downs
    • Three (3) Points for Interception (no runbacks or “pick 6” for safety reasons)
    • Turnover on a PAT is dead ball (including INT)